940 Royalty-Free Audio Tracks for "Make Noise"

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01:35
Simulation of fingal´s cave (mendelssohn) similar sea swell using modules of the make noise shared system and others to create the feeling of being on a small boat being borne up on the wave. Fits onto morphagene. If you want to know how i made it in more detail, pm me. Enjoy.
Author: Jim Bretherick
00:00
01:55
Well, i wanted to do add a sound to my recording of a chicken in a barn. I put the mic (zoom h2 - 4ch-around) outside on the ground and threw some corn around it, so that the chickens will walk around it and hopefully make some noise. The chickens are very chilled, so there are just clucking smoothly and you can hear them walking around. Further there some flies flying close to the mic, some birds and stuff. . . :-).
Author: Pillonoise
00:00
02:00
Three partsfirst part 11 tones and 4ssecond part 4 tones and 3s (a little unstable sequence. . . )third part 8 tones and 12s. Question. Do i need a modular synth for making meanless things as this. . . Well, yes and no. The parts are related in different ways and theunstableness is nice. Or?all three sequences are made in different ways.
Author: Gis Sweden
00:00
03:02
Completely free, no have to mention me. Just a little support, following or listen my music. I make triphop idm music, i think so. Https://dpath. Bandcamp. Com/. Https://www. Instagram. Com/dpath_wav. Https://soundcloud. Com/dpath. Https://www. Youtube. Com/channel/ucavxmkpekrascrkfkosrjdg. Donations: https://www. Paypal. Com/paypalme/dpathmusic.
Author: Dpath
00:00
00:24
This is an extract of the file sardinia: the original soundscape #2, full vision at https://www. Youtube. Com/watch?v=mu1jwwrjn5w&t=14s. The file was recorded at the evening on an november day in ovodda. Sardinia: the original soundscape is a project that aims to collect and diffusion of the best natural soundscapes of the island. An informative digital path of the sounds that make the music of the sardinian soundscape. Path that intends to put the knowledge of the area through the ear. It is recommended to listen to the files with headphones, in order to preserve the integrity of the file. Antonio lai contacts:laianto. Me@gmail. Com.
Author: Antonio Lai
00:00
12:44
The sound of a construction worker operating a concrete road saw on a rainy day is heard in this recording. The recording begins with the saw already in operation, then is shut off and shortly restarted. He makes a couple of passes on the section of road he is working on and turns the machine off. A nearby siren is also heard at the end, so the shutdown at the head can be used as an alternative. Gear: zoom h6, xyh-6 x/y capsule (120 degree stereo image), rycote windjammer. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
00:00
00:07
I have been hearing an animal or two beneath my bathtub for some time now. Today i discovered who it was. Leaving my apartment building this afternoon, i saw a cat sized racoon carrying her baby under the walkway. I went back inside and set up a microphone aimed at the floor by my bathtub. Methodology: shure sm58 into focusrite and recorded via ableton. Noise removed in audacity. I have a horrendous ground loop situation. In the future i may try to mic from below the apartment so that it isn't so muffled by the floor. Some noise comes from how much i had to amplify the signal to make it heard.
Author: H Sylvan
00:00
25:50
It's a recording of over 100 people watching a football match (poland-greece @ uefa euro 2012). Recorded in a medium-sized hall. You can hear the sport live commentary broadcasted from television, people expressing their emotions with their voices. Clapping their hands, cheering their team (poland) and generally making a lot of interesting noises as they watch the game. Recorded with zoom h2 in 2-channel surround mode. Originally 24-bit wav, normalized and converted to 24-bit flac with audacity. I have reduced the mic gain at 0:56 to ensure i will not have a clipped recording. I didn't edit the result to let you cut-out whatever you may need.
Author: Unfa
00:00
06:60
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. Sounds used (remastered and compiled!):. * "space_atmosphere_01. Wav"* "space_atmosphere_02. Wav"* "space_atmosphere_03. Wav"* "space_atmosphere_04. Wav". This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
03:21
Sounds of trains passing above an art atelier in brussels, belgium; the room is right below the railway, so you can hear trains making different kinds of rumbles and noises from the other side of the ceiling. It was recorded with a tascam hd-p2 recorder and a sennheiser mkh50 directional microphone. I selected only the train-passing moments, there is a metal door shaking on the background and maybe some traffic, but i think it's cool enough. (:.
Author: Hchiurciu
00:00
01:31
Birds of paradise displaying in their usual frantic manner. Uses the dpo and edorphin. Es furthrrrrgenerator as sound sources. Mimeo phone and qpas- erbe-verb for effects. Part of signal passed trhrough morphagene, variable grain size and speed. Thanks to the guys and gals at endorphin. Es and make noise. No sponsors, just great inventive people, like all other modular manufacturers out there!. Stay safe and healthy,best,. Jim bretherick.
Author: Jim Bretherick
00:00
01:31
A clean raw stereo recording of about a thousand people chatting with each other. No distinct dialogue. Recorded in stereo on an h4n. The microphone was positioned about 20 feet above and to the side of the crowd. Recorded in a big space with huge ceilings--would be suitable for a theatre, auditorium, rally, sports game, etc. , but an experienced editor might be able to make this into an outdoor scene as well. There might be minimal handling noise.
Author: Eguobyte
00:00
00:05
Electric machine, engine, large air conditioning unit, hum, noise, field recording. Recording device: roland r-26 portable digital recorder. Microphone: built-in directional xy stereo microphone. Sample rate: 44100 hz. Rec format: wav 16-bit. Edited in: adobe audition (adjusted gain slightly, for a good signal level). Date and location: october 2015, a rather large air conditioning unit in a public parking garage, in sweden. Other: this is an original recording, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
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00:55
Formatted for use in the make noise morphagene eurorack module. These recordings were taken from 28 self generating custom unit patches i designed on the er301 eurorack module called autogen301. The sounds have elements of glitch, church organs, melodic phrases, zaps, abstract clicks and alien sounds inspired by buchla, serge and ciat lonbarde instruments. For users of the er301, the complete custom patches can be freely downloaded and edited as well as viewing instagram videos of the patch sounds here - https://forum. Orthogonaldevices. Com/t/autogen301-a-collection-of-self-generating-custom-units/1959/72?u=mudloggeri record music as "mudlogger" using buchla easel/200e, serge 4u and eurorack instruments and as "hoan kiem chess team" using ciat lonbarde instruments. Https://mudlogger. Bandcamp. Comhttps://hoankiemchessteam. Bandcamp. Com/.
Author: Mudlogger
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00:02
A sample that was made completely by accident. I was recording outside my local park and trying to capture the bird calls (with a semi-successful effort - too much motorway noise is a bit of a bummer) one morning and aimed my uchó pro at the ground as i stood on a sludgey leaves and wet sticks with the input too high - overdriving it but also somehow making a gore sound effect. When i imported it to reaper, time-shifting it - i spotted the unique flavor of crunchiness and wetness it gave.
Author: Magnuswaker
00:00
00:06
[bird_thrush_nightingale_04. Wav]. Little bird (thrush nightingale) tweets (background noise filtered out!). This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:05
[bird_thrush_nightingale_01. Wav]. Little bird (thrush nightingale) tweets (background noise filtered out!). This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:01
[bird_thrush_nightingale_02. Wav]. Little bird (thrush nightingale) tweets (background noise filtered out!). This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:06
[bird_thrush_nightingale_03. Wav]. Little bird (thrush nightingale) tweets (background noise filtered out!). This sound can for example be used in films, games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:04
My apartment/studio was very quiet except for the steam heat so i put a mic in the middle of the room (an ear trumpet labs edwina) and put it through a lindell mic preamp and then into a focusrite 18i20 interface to record. This is the mono, 48khz, 32-bit file for your dining and dancing pleasure. Actually, it's just room tone and can be mixed judiciously to cover gaps in your own tone or to make brand new rooms from scratch.
Author: Pushkin
00:00
01:17
A clean raw stereo recording of about a thousand people chatting with each other. Includes distinct dialogue in american english, iberian spanish, french and other languages. Recorded in stereo on an h4n. The microphone was positioned inside the crowd. Recorded in a big space with huge ceilings--would be suitable for a theatre, auditorium, rally, sports game, etc. , but an experienced editor might be able to make this into an outdoor scene as well. There might be minimal handling noise.
Author: Eguobyte
00:00
00:58
A clean raw stereo recording of a about a thousand people chatting with each other. Almost no distinct dialogue. Recorded in stereo on an h4n. The microphone was positioned on the side of the crowd, close but not in the crowd. Recorded in a big space with huge ceilings--would be suitable for a theatre, auditorium, rally, sports game, etc. , but an experienced editor might be able to make this into an outdoor scene as well. There might be minimal handling noise.
Author: Eguobyte
00:00
00:02
A monster grunt i recorded for a horror game i'm making. Uses my voice, audacity, noise removal, and pitch changes. Could be used as an enemy sound in any type of game with creatures. You don't have to credit me, but if you're feeling generous, feel free to drop my name in your credits: jake giambalvo. Write a comment about what you're using my sound(s) for, i'd love to hear about it.
Author: Surfaceknight
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00:22
Completely free, no have to mention me. Just a little support, check my music. I make triphop idm music. Https://dpath. Bandcamp. Com/. Https://www. Instagram. Com/dpath_wav. Https://soundcloud. Com/dpath. Https://www. Youtube. Com/channel/ucavxmkpekrascrkfkosrjdg. Donations: https://www. Paypal. Com/paypalme/dpathmusic.
Author: Dpath
00:00
00:57
Seamless loop of gaspipe or gasleak hissing continuously. This sound is the actual background noise in the frequency range 1200 to 6800 hz from my randomly generated subhorrorambience1. Wav sample. All frequencies below 1 khz (lowend) and above 8 khz (highend) have been filtered out and the volume has been normalized. I release this sound as cc0. You can do whatever you want with it and don't need to mention my name. Tips & tricks for professional mastering of dark ambient loops:. ~ (range) 1200 - 8000 hz, the highmid area of all sounds. ~ (gate) filtering in and adding subtle noise in this frequency range can addatmosphere or "air" to dark ambience but sound noisy like a tape recording. ~ (filter) filtering out noise in this frequency range can make the bass andlower frequencies (20-1000 hz) in dark ambience sound clearer but more dull. ~ (highend) frequencies above 8 khz should always be filtered out completelyand muted to 0 db, since those are only necessary in music and higher sounds.
Author: Zetauri
00:00
00:12
We recorded this sound while our trip to dubai in the united arab emirates. You can watch the travel video about dubai here: https://youtu. Be/q7oxul_ksaqyou can use this sound in your project regardless if it is commercial or non-commercial but it would be awesome if you could tag my instagram account somewhere in the description:https://www. Instagram. Com/florianreichelt/all sound effects have been recorded with the h4n pro: https://amzn. To/2pacyyrleave a comment and tell me for which project you used it!! :)by the way - have you guys already checked out my latest travel video about dubai?if not you should definitely watch it: https://youtu. Be/q7oxul_ksaq. Stock footage isn't dead! make 2000$/month via blackbox!register now: http://bit. Ly/stockblackbox.
Author: Florianreichelt
00:00
00:60
This is a 4 mic recording taken inside a pachinko parlor in akasaka, tokyo. There are so many loud machines and the background music is so loud that you can hardly make out individual sounds and the entire space is just a wash of noise. If you listen closely to this one you can hear some of the individual balls dropping. (when you play pachinko, you win metal balls which can be exchanged for cash later. ).
Author: Markystar
00:00
01:41
Recorded by peter speer. Formatted for use in the make noise morphagene. Footsteps over ice and snow. Recorded in stereo on a zoom h6, december 17, 2018 in asheville, nc. This reel has been divided into 24, evenly spaced 4-second splices. I've found some great textures through playing the reel back at 1x speed, with gene-size, morph, slide and organize modulated by sequencers, random cv and cycling lfos. Time stretching the reel also leads to some fantastic new environments. Enjoy!.
Author: Makenoisemusic
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00:06
[portal_01. Wav]. Portal!. This sound can for example be used in games, for example triggered when a portal pops up - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:02
Looking at the spectrogram waveform display of https://freesound. Org/people/ivolipa/sounds/344948/ i noticed a few patterns. Distinct bands of high volume at around ~600hz, ~1200hz, ~1800hz, the fade in volume toward higher frequencies, a ubiquitous noise, and the soft staccato rhythm. Using these facts, i tried to make yet another engine sound with fm-synthesis. Sound forge 7 — to my knowledge — lacking a spectrogram, i've no clue if this was a successful attempt, but it does have a vaguely engine-like sound.
Author: Mrlindstrom
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00:48
I decided to bring my wind chimes inside and recorded them with an mxl 910 microphone into my computer using a focusrite scarlett 18i20 interface with the gain turned up a bit. I then chopped 15 samples i liked from the entire recording and formatted them into a make noise morphagene reel containing 15 splices. I am very pleased with the results, especially when patched into clouds or using an eventide space pedal for example. Enjoy!.
Author: Soundpacks
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00:44
A clean raw stereo recording of a about a thousand people chatting with each other. Almost no distinct dialogue, but a discerning ear would hear american english and iberian spanish. Recorded in stereo on an h4n. The microphone was positioned on the side of the crowd, but pretty close. Recorded in a big space with huge ceilings--would be suitable for a theatre, auditorium, rally, sports game, etc. , but an experienced editor might be able to make this into an outdoor scene as well. There might be minimal handling noise.
Author: Eguobyte
00:00
00:07
Hello this is a some radio chatter that i was working on it goes in and out the a cut at the end. You can use it you can use this sound in any of your projects but if you make over 1 million dollars off you aaa game / movie than you can share the wealth lol but i would like to know what you use it for that is it credit would be nice but not necessary.
Author: Drfx
00:00
00:10
This sound is created with two sounds that i recorded at the university. First, the sound of the huge door to out, then the lighter (which helps to feel the cold around) and the sound of someone smoking a cigarette. First of all, i cut the two fragment,from two different track, that i wanted for my mix. After, i first worked on the door sound. After i reduced noises, because all seemed better after noises reduced ! i made the same thing for the other sound, the lighter and smoker one. Then i ad the last one at the end of the first one, mix a little bit to make the two sounds seemed natural together. After, i normalized the track. At the end, i saved and export my track !.
Author: Loumarchais
00:00
00:54
This is an extract of the file sardinia: the original soundscape #2, full vision at https://youtu. Be/li-mdai0abi. This file (sardinia: the original soundscape #2) includes the sound of the wind, birds, insects, grazing animals, the characteristic soundscape around a small church. The file was recorded at the evening on an november day in olzai. Sardinia: the original soundscape is a project that aims to collect and diffusion of the best natural soundscapes of the island. An informative digital path of the sounds that make the music of the sardinian soundscape. Path that intends to put the knowledge of the area through the ear. It is recommended to listen to the files with headphones, in order to preserve the integrity of the file. Antonio lai contacts:laianto. Me@gmail. Com.
Author: Antonio Lai
00:00
01:33
This if a sound i made a while ago. Sort of sloppy, yes, but i like it, and i hope you do, too. I do appologize for the back noise on the background music. And, yes! that is me doing the narration after a bit of vocal processing. (those screaming guys around -00:22:348 are not me. I love that part!) you can download that background song for free by clicking this link: http://www. Incompetech. Com/m/c/royalty-free/index. Html?keywords=truth+of+the+legend. That was a royalty-free song, so you have no cause for worry. If you wish to make a movie out of this, you may. Traintrack bob 1 & 2 don't even exist. Yet. Made with audacity.
Author: Ecfike
00:00
01:34
Using strike function on the cš-l wavefolder with tempi sequenced by rené passed through struck optomix erbe-verbe and mimeophon. Morphagene running max. Wave folder strike tempo. The secret´s in the erbe-verb marbling. (ratio between size, speed and pre-delay). Splice is morphagene oven-ready with markers set. Enjoy hot!.
Author: Jim Bretherick
00:00
20:38
Night storm in evosmo-thessaloniki (part 1) with more than 30 lightning strikes and thunders in a period of 20 minutes. The recording was made by me with the zoom handy recorder h2 (open window of my apartment). Sounds like even the street traffic, car alarm, a horn ship (the port is 6 km far away), human voices, dogs, and inside noise. Making use the adobe audition 3. 0 to edit the file. Enjoy.
Author: Ali@K
00:00
00:43
After many years of 'lurking' on this website and downloading and using sounds for my projects, i am happy to hopefully contribute something useful to this site. I am not a professional audio tech or anything related, but i do own a zoom h5 recorder and had to make some recordings for one of my multimedia projects. This recording was made at the harbour of scheveningen, the netherlands on february 7th around 22. 00 pm.
Author: Toetje
00:00
00:56
Bats recorded along the lagan river near belfast in september 2019. This recording was originally made at 192 khz but the registered sample rate has been changed to 16 khz in order to make their ultrasonic calls audible in playback. In this excerpt you can hear social calls (the trills), soprano pipistrelle echolocation (the higher pitched chirps) and common pipistrelle echolocation (the lower pitched chirps). Recorded on a sony pcm d100 using knowles ultrasonic mics. Noise reduction has been applied.
Author: Iainmccurdy
00:00
02:38
I was on a graveyard the other day. Location:http://www. Openstreetmap. Org/?lat=52. 527213&lon=13. 417539&zoom=18&layers=b0ftyou hear the birds, cars et cetera making noises as they always do. Http://flickr. Com/photos/21051491@n02/2468268688/http://flickr. Com/photos/21051491@n02/2468268708/http://flickr. Com/photos/21051491@n02/2468268720/this recording was made with a zoom h2.
Author: Qubodup
00:00
00:28
Field recording of the birds in the garden during the early evening sunset. The birds chirping is accompanied by a distant hum of a remote plane which just happened around at that same time. Brno countryside, south moravia, czech republic, central europe. Recorded by huawei prime phone, which unfortunately makes some noise filtering itself. Record date 02. 06. 2019.
Author: Rionka
00:00
01:20
A clean raw stereo recording of about a thousand people chatting with each other. Includes distinct dialogue in american english, iberian spanish and other languages. Recorded in stereo on an h4n. I slowly walked through the crowd during this recording. Recorded in a big space with huge ceilings--would be suitable for a theatre, auditorium, rally, sports game, etc. , but an experienced editor might be able to make this into an outdoor scene as well. There might be minimal handling noise.
Author: Eguobyte
00:00
01:23
My housemates are horny all the time and always shagging. I had to soundproof their bedroom to try and contain all the noise from the incredible orgasms they were having. One day they let me record them in the act as i placed a couple of sm58s in the room in an attempt to capture their intense climax; this one being a deeply satisfying snippet full of moaning pleasure inside the exquisite sounds of true love & fucking.
Author: Trojanceliac
00:00
00:36
It's a sound you usually can hear in a horror movie. It makes your blood freeze if it wasn't ice already. It has medium attack and very long decay. The sound's timbre is similar to what a metal gong could do when hit inside a cathedral. Synthesized with zynaddsubfx inside lmms. Rendered as 96khz/32-bit. Edited and normalized in audacity.
Author: Unfa
00:00
07:35
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency low. That’s why there is a low humming wind noise between the “tops”. The output sound from filter goes to reverb. The sound is more a study of sloth behavior than an attempt to create a great wind sound.
Author: Gis Sweden
00:00
01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
00:00
02:25
Created and formatted for the make noise morphagene, this reel is divided into three sections with like sounds clustered together for ease of navigation. The first group of splices are glitchy, percussive, experimental, modular snippets. The middle third consists of melodic and chordal washes. The final cluster is a series of field recordings taken from a recent trip to beirut, lebanon, with a cut up inspired splice at the very end. Collectively, i hope this sonic material will inspire the user to mangle, manipulate, and deconstruct to taste.
Author: Makenoisemusic
00:00
00:30
Pipe sound. Extraje el fragmento de un vídeo de youtube de un turista. Son unas tuberías que hay en méxico que hacen un ruido muy curioso. Se escuchan voces de fondo de dos personas que comentan. Le añadí delay con audacity. I extracted the fragment of a youtube video of a tourist. They are some pipes in mexico that make a very curious noise. Voices are heard in the background of two people who comment. I added delay to it with audacity.
Author: Godzilla
00:00
00:38
Remaster of makenoisemusics sk-1 reel. This is made with twice as many splices. Original: https://freesound. Org/s/499589/. Quote:"created and formatted for use in the make noise morphagene. Released in 1985, the casio sk-1 was a battery powered sampling keyboard that has become something of a cult favorite. We have reformatted its classic built-in rhythms (as well as their fill-in variations) as a reel of splices for your morphagene! download them today and transform them into something new!".
Author: Dualmono
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